"Slay the Spire"-like roguelite fully in console.
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Updated
Sep 2, 2024 - Go
"Slay the Spire"-like roguelite fully in console.
Therapy through Nightmares
Balatro in your terminal!
Slay The Spire 2 Trainer Menu 2026 | KizarNest Mod Overlay Guide
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Deck Lotus is a Self-Hosted Magic the Gathering Deckbuilder with auto data refresh capabilities from MTGjson card data
Local-first STS2 companion — card/relic/enemy browser, live run tracker, deck analyzer, run analytics, overlay mode. No cloud, no accounts. Open source.
An updated fork of sostenesfreitas/hub-czn for Chaos Zero Nightmare. A Windows desktop app that reads your gear, roster and rescue records from the game's traffic, then optimizes gear, simulates battles, builds decks and tracks your pity.
An updated and optimized fork of baoxin1100/ok-kes for the Global (English) client of Chaos Zero Nightmare. Automates Chaos Manifestation, Sortie and Story runs by reading the screen and simulating input - no memory reading, no file changes.
Idle deck-building arena
Headless, domain-agnostic card combat engine for Godot 4.6+ / GDScript. Handles turn FSM, mana, draw, attack/block, damage resolution and pluggable AI. Fully deterministic for replays and server-authoritative netcode. Inject your game rules via Callables, the engine knows nothing about your GDD.
Deterministic, modular C# engine for roguelike deckbuilders — combat, runs, a play bot, and RogueDeck Studio to build deckbuilders without code.
A boilerplate project for creating any deck-based game in Godot 4+
Card-based dungeon crawler with monsters, swords and stuff
Create random Marvel Snap decks in a fun way using cards from your collection.
A rules language and engine for the combat in single-player games: write cards, abilities, statuses, relics and enemies as short scripts with their own tests, and the engine works out how they combine. Turn-based or real-time, in Godot 4.6 through an addon or in any .NET game.
Legacy hardcoded Python version of Bureaucrats & Broomsticks — a playable terminal beta. Rebuilt on RogueDeck-Core.
A bounded Riftbound rules engine and AI-agent toolkit: Deck Coach, Rule Consult, and Player2 infrastructure with versioned grammar and re-runnable evidence for covered mechanics. Not a game simulator or official rules authority. Licensed card programs live in a private overlay. Unofficial fan project.
A turn-based roguelike deck-builder game
A tower defense deckbuilder roguelike
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