Skip to content

Bug: env_projectedtexture does not use updated _rt_Camera texture #1900

Open

Description

@ErinRoseWebs69

Describe the bug

Whilst making a projector for a map, I tried using a env_projectedtexture for a more, real effect. However, even when Always Update is checked, and a func_monitor is in PVS or a info_camera_link is present (and properly set), the env_projectedtexture does not update properly, stuck on the very first time the _rt_Camera texture is generated.

To Reproduce

  1. Make a small map, doesn't matter what kind.
  2. Make a env_projectedtexture, with it's texture set to _rt_Camera
  3. Make a point_camera
  4. Make a func_monitor and info_camera_link, with the appropriate settings set.
  5. Witness in-game. The func_monitor should be updating, while the env_projectedtexture does not.

Issue Map

Any that tries this setup.

Expected Behavior

With the Always Update flag checked, and info_camera_link being used, the env_projectedtexture should be using the updated _rt_Camera texture (or updating it, for that matter if it is not)

Operating System

Windows 10

Activity

  1. added
    Type: BugThis is a problem with something that should be working one way, but isn't.
    Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.
    on Oct 20, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Type: BugThis is a problem with something that should be working one way, but isn't.

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions